[ET-VK] Support different input layouts in q8ta_binary operator#17563
Merged
meta-codesync[bot] merged 1 commit intogh/SS-JIA/437/basefrom Feb 20, 2026
Merged
[ET-VK] Support different input layouts in q8ta_binary operator#17563meta-codesync[bot] merged 1 commit intogh/SS-JIA/437/basefrom
meta-codesync[bot] merged 1 commit intogh/SS-JIA/437/basefrom
Conversation
Previously, the q8ta_binary operator required both inputs to use the same memory layout. This was enforced by using a single `in_layout` specialization constant for both input buffers. However, some models may have inputs with different layouts (e.g., 4W4C and 4C1W) that share the same packed dimension and block size, which should be compatible for binary operations. This change introduces a separate `other_layout` specialization constant for the second input, allowing the shader to correctly load from input_b using its actual layout while input_a continues to use `in_layout`. The C++ side now passes both layout hashes as separate specialization constants to the shader. Differential Revision: [D93768638](https://our.internmc.facebook.com/intern/diff/D93768638/) [ghstack-poisoned]
🔗 Helpful Links🧪 See artifacts and rendered test results at hud.pytorch.org/pr/pytorch/executorch/17563
Note: Links to docs will display an error until the docs builds have been completed. ❌ 3 New FailuresAs of commit 04e6b54 with merge base 7b843e4 ( NEW FAILURES - The following jobs have failed:
This comment was automatically generated by Dr. CI and updates every 15 minutes. |
This was referenced Feb 19, 2026
This PR needs a
|
manuelcandales
approved these changes
Feb 19, 2026
337d606
into
gh/SS-JIA/437/base
186 of 197 checks passed
SS-JIA
pushed a commit
that referenced
this pull request
Feb 20, 2026
Previously, the q8ta_binary operator required both inputs to use the same memory layout. This was enforced by using a single `in_layout` specialization constant for both input buffers. However, some models may have inputs with different layouts (e.g., 4W4C and 4C1W) that share the same packed dimension and block size, which should be compatible for binary operations. This change introduces a separate `other_layout` specialization constant for the second input, allowing the shader to correctly load from input_b using its actual layout while input_a continues to use `in_layout`. The C++ side now passes both layout hashes as separate specialization constants to the shader. Differential Revision: [D93768638](https://our.internmc.facebook.com/intern/diff/D93768638/) ghstack-source-id: 342806076 Pull Request resolved: #17563
SS-JIA
pushed a commit
that referenced
this pull request
Feb 20, 2026
Previously, the q8ta_binary operator required both inputs to use the same memory layout. This was enforced by using a single `in_layout` specialization constant for both input buffers. However, some models may have inputs with different layouts (e.g., 4W4C and 4C1W) that share the same packed dimension and block size, which should be compatible for binary operations. This change introduces a separate `other_layout` specialization constant for the second input, allowing the shader to correctly load from input_b using its actual layout while input_a continues to use `in_layout`. The C++ side now passes both layout hashes as separate specialization constants to the shader. Differential Revision: [D93768638](https://our.internmc.facebook.com/intern/diff/D93768638/) ghstack-source-id: 342806076 Pull Request resolved: #17563
SS-JIA
pushed a commit
that referenced
this pull request
Feb 20, 2026
Previously, the q8ta_binary operator required both inputs to use the same memory layout. This was enforced by using a single `in_layout` specialization constant for both input buffers. However, some models may have inputs with different layouts (e.g., 4W4C and 4C1W) that share the same packed dimension and block size, which should be compatible for binary operations. This change introduces a separate `other_layout` specialization constant for the second input, allowing the shader to correctly load from input_b using its actual layout while input_a continues to use `in_layout`. The C++ side now passes both layout hashes as separate specialization constants to the shader. Differential Revision: [D93768638](https://our.internmc.facebook.com/intern/diff/D93768638/) ghstack-source-id: 342806076 Pull Request resolved: #17563
SS-JIA
pushed a commit
that referenced
this pull request
Feb 20, 2026
Previously, the q8ta_binary operator required both inputs to use the same memory layout. This was enforced by using a single `in_layout` specialization constant for both input buffers. However, some models may have inputs with different layouts (e.g., 4W4C and 4C1W) that share the same packed dimension and block size, which should be compatible for binary operations. This change introduces a separate `other_layout` specialization constant for the second input, allowing the shader to correctly load from input_b using its actual layout while input_a continues to use `in_layout`. The C++ side now passes both layout hashes as separate specialization constants to the shader. Differential Revision: [D93768638](https://our.internmc.facebook.com/intern/diff/D93768638/) ghstack-source-id: 342806076 Pull Request resolved: #17563
SS-JIA
pushed a commit
that referenced
this pull request
Feb 20, 2026
Previously, the q8ta_binary operator required both inputs to use the same memory layout. This was enforced by using a single `in_layout` specialization constant for both input buffers. However, some models may have inputs with different layouts (e.g., 4W4C and 4C1W) that share the same packed dimension and block size, which should be compatible for binary operations. This change introduces a separate `other_layout` specialization constant for the second input, allowing the shader to correctly load from input_b using its actual layout while input_a continues to use `in_layout`. The C++ side now passes both layout hashes as separate specialization constants to the shader. Differential Revision: [D93768638](https://our.internmc.facebook.com/intern/diff/D93768638/) ghstack-source-id: 342806076 Pull Request resolved: #17563
SS-JIA
pushed a commit
that referenced
this pull request
Feb 20, 2026
Previously, the q8ta_binary operator required both inputs to use the same memory layout. This was enforced by using a single `in_layout` specialization constant for both input buffers. However, some models may have inputs with different layouts (e.g., 4W4C and 4C1W) that share the same packed dimension and block size, which should be compatible for binary operations. This change introduces a separate `other_layout` specialization constant for the second input, allowing the shader to correctly load from input_b using its actual layout while input_a continues to use `in_layout`. The C++ side now passes both layout hashes as separate specialization constants to the shader. Differential Revision: [D93768638](https://our.internmc.facebook.com/intern/diff/D93768638/) ghstack-source-id: 342806076 Pull Request resolved: #17563
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Stack from ghstack (oldest at bottom):
Previously, the q8ta_binary operator required both inputs to use the same memory layout. This was enforced by using a single
in_layoutspecialization constant for both input buffers. However, some models may have inputs with different layouts (e.g., 4W4C and 4C1W) that share the same packed dimension and block size, which should be compatible for binary operations. This change introduces a separateother_layoutspecialization constant for the second input, allowing the shader to correctly load from input_b using its actual layout while input_a continues to usein_layout. The C++ side now passes both layout hashes as separate specialization constants to the shader.Differential Revision: D93768638