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FAQs
Try to copy the .retrosub file next to the associated ROM/cue file, and rename so it matches the filename.
e.g.: Momotarou Katsugeki (Japan).pce -> Momotarou Katsugeki (Japan).retrosub
Well-known issue with Bizhawk, workaround here.
Solution: reload the lua script (shot)
Use these emulation cores:
| System | BizHawk | RetroArch |
|---|---|---|
| PC Engine | PCEHawk | Beetle PCE Fast, built after this PR |
| SNES | Snes9x | Snes9x |
| SMD/SMS/GG | Genplus-gx | Genesis-Plus-GX-Wide, built after this PR |
| GBx, GBA | mGBA | mGBA |
| NDS | MelonDS | MelonDS |
| Saturn | Saturnus | |
| PS1 | Nymashock |
To change default cores in BizHawk, use the menu "Config->Preferred Cores". Then restart.
See the mini guide.
Because it's easier and faster with Lua scripting, since you are avoiding most traditional ROM hacking issues, like space limitations, text compression, font replacement, pointers rewriting, etc.
Long explanation of the differences
Memory hashes are more reliable to match the text/context (see the discussion here). On the flipside, generating hashes is harder to automate.
While text hooking is a viable alternative for modern titles, it is often not feasible for retro games. Related project.
Tecnically possible, but it requires a lot of work and extra hardware. See this discussion for Retroachievements. On FPGA boards like the Mister it should be much easier without extra parts.