Research Engineer | Distributed Systems & Immersive Architectures
M.Sc. in Electrical Engineering | Specialist in Immersive Collaboration & Computer Vision
I specialize in the design and implementation of decentralized architectures where heterogeneous devices (VR, Mobile AR, and Embedded Systems) interact in real-time. My work bridges the gap between high-level software algorithms and physical hardware integration.
My focus is on creating robust, scalable systems that maintain consistency and performance across distributed environments.
- Computer Vision & Signal Processing: Implementation of Digital Image Processing (PDI) and Signal Processing (DSP) for object pose estimation, sensor fusion, and real-time data acquisition.
- Immersive Systems & XR: Architecture of collaborative environments using Unity (C#), ARCore, and WebXR.
- Distributed Systems: Design of decentralized models for multi-user interaction, optimizing data transmission and latency.
- Hardware-Software Integration: Rapid prototyping through custom PCB design, 3D modeling (Blender/Fusion 360), and manufacturing for experimental setups.
I contribute to the scientific community through research focused on interactive symmetry and collaborative frameworks:
- A Framework Designed with Perceptual Symmetry and Interactive Asymmetry for XR Collaboration
Published in MDPI Symmetry. Focused on interaction balance in heterogeneous systems.
Read Paper - ARCanvas: A Mobile-Based Collaborative Colocated AR Drawing Application
Published by Springer in Communications in Computer and Information Science.
Read Paper - A Framework for Collaborative Augmented Reality Applications
Published in ACM SIGGRAPH (I3D). Novel framework for shared AR spaces.
Read Paper
Academic Thesis
- Design and evaluation of a model for multimodal, heterogeneous, and decentralized collaboration for immersive environments
M.Sc. Thesis Distinction: Cum Laude – University of Guanajuato.
Read Full Thesis | Code Repository - [B.Eng. Thesis] Design and implementation of a collaborative Augmented Reality platform
B.Eng. Thesis Distinction: Trabajo Laureado – University of Guanajuato.
Read Full Thesis | Code Repository
Founder of Gizmo Labs
I direct the development of embedded systems and educational robotics kits. My work focuses on democratizing technology through open-source hardware and project-based learning, managing the full product lifecycle from hardware design to software deployment.
- Languages: Python, C++, C#, MATLAB, TypeScript, LaTeX.
- Software: Unity, OpenCV, Git, Linux, Blender.
- Hardware: FPGA Logic Design, Microcontrollers, 3D Printing.
Open to professional inquiries regarding XR infrastructure, distributed systems, and technical research.

