Lightweight hover ship controller for Unity Example project of a hover ship controller that needes only 1 script Note that it is still pretty buggy and not all perfect but it works Also collision handling sucks a lot Video showcase: https://www.youtube.com/watch?v=1i9Xz7Etlh4 Last project I used this for https://www.youtube.com/watch?v=O8RazeJlRL4 Most recent project https://www.youtube.com/watch?v=tdMdTdHcBDo (used for player, AIs & projectiles) Project uses Unity 2020.1.6f1 and URP 8.2.0 Project Settings The project comes with Xbox controller support. You can look it up in /ProjectSettings/InputManager.asset Fixed timestep has been set to 0.012 from 0.2 to get better results (Project settings > Time) Video showcase also uses Cinemachine for the camera controls Recommended hover ship settings