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3 changes: 0 additions & 3 deletions Content/AC_RTSCameraFollowMe.uasset

This file was deleted.

4 changes: 2 additions & 2 deletions Content/BP_RTSCamera.uasset
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3 changes: 3 additions & 0 deletions Content/MiniMapRegion.uasset
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9 changes: 8 additions & 1 deletion OpenRTSCamera.uplugin
Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,6 @@
"Description": "An Unreal Engine 5 open-source RTS/MOBA camera implementation that aims to be fully featured, customizable and dependable",
"DocsURL": "https://github.com/HeyZoos/OpenRTSCamera/wiki",
"EnabledByDefault": true,
"EngineVersion": "5.3.0",
"FileVersion": 3,
"FriendlyName": "OpenRTSCamera",
"Installed": false,
Expand All @@ -27,6 +26,14 @@
{
"Name": "EnhancedInput",
"Enabled": true
},
{
"Name": "MassBattleMinimap",
"Enabled": true
},
{
"Name": "LandmarkSystem",
"Enabled": true
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These plugins seem specific to your project

}
],
"SupportURL": "https://github.com/HeyZoos/OpenRTSCamera/issues",
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10 changes: 9 additions & 1 deletion Source/OpenRTSCamera/OpenRTSCamera.Build.cs
Original file line number Diff line number Diff line change
Expand Up @@ -35,7 +35,15 @@ public OpenRTSCamera(ReadOnlyTargetRules Target) : base(Target)
"EnhancedInput",
"Slate",
"SlateCore",
"UMG"
"UMG",
"InputCore",
"MassBattleMinimap",
"MassBattle",
"MassAPI",
"MassEntity",
"LandmarkSystem",
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Same as the other comment, these plugins are specific to your game / project

"GameplayTags",
"RTSCommandSystem"
}
);

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2 changes: 2 additions & 0 deletions Source/OpenRTSCamera/Private/OpenRTSCamera.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -4,6 +4,8 @@

#define LOCTEXT_NAMESPACE "FOpenRTSCameraModule"

DEFINE_LOG_CATEGORY(LogOpenRTSCamera);

void FOpenRTSCameraModule::StartupModule()
{
// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
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