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There's a bug which I used a hacky workaround to fix that might be good to look into further, but apart from that it's basically done |
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This pull request optimises Codename Engine's Away3D implementation by rendering the view directly to a framebuffer, rather than taking a snapshot of the output and loading it onto a BitmapData.
This eliminates a bottleneck which previously caused performance issues which got worse as the view's resolution increased.