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9 changes: 9 additions & 0 deletions forge-game/src/main/java/forge/game/combat/CombatUtil.java
Original file line number Diff line number Diff line change
Expand Up @@ -34,6 +34,7 @@
import forge.game.staticability.StaticAbility;
import forge.game.staticability.StaticAbilityBlockRestrict;
import forge.game.staticability.StaticAbilityCantAttackBlock;
import forge.game.staticability.StaticAbilityMustBeBlockedByAll;
import forge.game.staticability.StaticAbilityMustBlock;
import forge.game.trigger.TriggerType;
import forge.game.zone.ZoneType;
Expand Down Expand Up @@ -863,6 +864,10 @@ private static boolean attackerLureSatisfied(final Card attacker, final Card blo
}
}

if (StaticAbilityMustBeBlockedByAll.mustBeBlockedByAll(attacker, blocker)) {
return false;
}

return true;
}

Expand Down Expand Up @@ -947,6 +952,10 @@ public static boolean canBlock(final Card attacker, final Card blocker, final Co
}
}

if (!mustBeBlockedBy && StaticAbilityMustBeBlockedByAll.mustBeBlockedByAll(attacker, blocker)) {
mustBeBlockedBy = true;
}

// if the attacker has no lure effect, but the blocker can block another
// attacker with lure, the blocker can't block the former
if (!attacker.hasKeyword("All creatures able to block CARDNAME do so.")
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -46,6 +46,7 @@ public enum StaticAbilityMode {
PlayerMustAttack,
// StaticAbilityMustBlock
MustBlock,
MustBeBlockedByAll,

// StaticAbilityAssignCombatDamageAsUnblocked
AssignCombatDamageAsUnblocked,
Expand Down
Original file line number Diff line number Diff line change
@@ -0,0 +1,40 @@
package forge.game.staticability;

import forge.game.card.Card;
import forge.game.zone.ZoneType;

public class StaticAbilityMustBeBlockedByAll {

public static boolean mustBeBlockedByAll(final Card attacker, final Card blocker) {
final Card host = attacker; // Default host is attacker if keyword is on attacker

// Check Static Abilities in the game (Global Static Abilities)
for (final Card ca : attacker.getGame().getCardsIn(ZoneType.STATIC_ABILITIES_SOURCE_ZONES)) {
for (final StaticAbility stAb : ca.getStaticAbilities()) {
if (!stAb.checkConditions(StaticAbilityMode.MustBeBlockedByAll)) {
continue;
}
if (applyMustBeBlockedByAll(stAb, attacker, blocker)) {
return true;
}
}
}
return false;
}

public static boolean applyMustBeBlockedByAll(final StaticAbility stAb, final Card attacker, final Card blocker) {
// ValidCard defines which attacker is affected (e.g. "Creature.EnchantedBy")
if (!stAb.matchesValidParam("ValidCard", attacker)) {
return false;
}

// ValidBlocker defines which blockers must block (e.g. "Creature" or specific types)
if (stAb.hasParam("ValidBlocker")) {
if (!blocker.isValid(stAb.getParam("ValidBlocker"), attacker.getController(), attacker, stAb)) {
return false;
}
}

return true;
}
}
57 changes: 57 additions & 0 deletions forge-game/src/test/java/forge/game/ability/ForgetOnMovedTest.java
Original file line number Diff line number Diff line change
@@ -0,0 +1,57 @@
package forge.game.ability;

import forge.game.Game;
import forge.game.GameRules;
import forge.game.GameType;
import forge.game.Match;
import forge.game.card.Card;
import forge.game.trigger.Trigger;
import forge.util.Lang;
import forge.util.Localizer;
import org.testng.Assert;
import org.testng.annotations.BeforeClass;
import org.testng.annotations.Test;

import java.io.File;
import java.util.ArrayList;

public class ForgetOnMovedTest {

@BeforeClass
public void initLocalization() {
File file = new File("../forge-gui/res/languages");
if (!file.exists()) {
file = new File("forge-gui/res/languages");
}
Localizer.getInstance().initialize("en-US", file.getAbsolutePath());
Lang.createInstance("en-US");
}

@Test
public void addsChangesZoneTriggerWithExcludedDestinations() {
GameRules rules = new GameRules(GameType.Constructed);
Match match = new Match(rules, new ArrayList<>(), "Test");
Game game = new Game(new ArrayList<>(), rules, match);

Card host = new Card(game.nextCardId(), game);
SpellAbilityEffect.addForgetOnMovedTrigger(host, "Exile");

boolean foundChangesZone = false;
boolean foundExiled = false;
for (Trigger t : host.getTriggers()) {
String mode = t.getParam("Mode");
if ("ChangesZone".equals(mode)) {
foundChangesZone = true;
String excluded = t.getParam("ExcludedDestinations");
Assert.assertNotNull(excluded, "ExcludedDestinations should be present");
Assert.assertTrue(excluded.contains("Stack") && excluded.contains("Exile"),
"ExcludedDestinations must contain Stack and Exile, got: " + excluded);
}
if ("Exiled".equals(mode)) {
foundExiled = true;
}
}
Assert.assertTrue(foundChangesZone, "Expected a ChangesZone trigger for ForgetOnMoved");
Assert.assertTrue(foundExiled, "Expected an Exiled trigger for ForgetOnMoved");
}
}
Original file line number Diff line number Diff line change
@@ -0,0 +1,89 @@
package forge.gamesimulationtests;

import forge.game.Game;
import forge.game.ability.AbilityKey;
import forge.game.card.Card;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
import forge.gamesimulationtests.util.GameWrapper;
import forge.gamesimulationtests.util.card.CardSpecificationBuilder;
import forge.gamesimulationtests.util.gamestate.GameStateSpecificationBuilder;
import forge.gamesimulationtests.util.player.PlayerSpecification;
import forge.gamesimulationtests.util.playeractions.ActionPreCondition;
import forge.gamesimulationtests.util.playeractions.PlayerActions;
import forge.gamesimulationtests.util.playeractions.testactions.TestAction;
import forge.gamesimulationtests.util.playeractions.testactions.EndTestAction;
import org.testng.Assert;
import org.testng.annotations.Test;

public class Issue4745Test extends BaseGameSimulationTest {

@Test
public void simpleTest() {
Assert.assertTrue(true);
}

@Test(enabled = false)
public void testOutpostSiegeRollbackBug() {
PlayerActions actions = new PlayerActions(
new SetOutpostSiegeModeAction(),
new RollbackVerificationAction()
.when(new ActionPreCondition().turn(1)),
new EndTestAction(PlayerSpecification.PLAYER_2)
.when(new ActionPreCondition().turn(1))
);

GameWrapper gameWrapper = new GameWrapper(
new GameStateSpecificationBuilder()
.addCard(new CardSpecificationBuilder("Outpost Siege").controller(PlayerSpecification.PLAYER_1).battlefield())
.addCard(new CardSpecificationBuilder("Memnite").controller(PlayerSpecification.PLAYER_1).library())
.build(),
actions
);

runGame(gameWrapper, PlayerSpecification.PLAYER_1, 1);
}

private static class SetOutpostSiegeModeAction extends TestAction {
public SetOutpostSiegeModeAction() {
super(PlayerSpecification.PLAYER_1);
}

@Override
public void perform(Game game, Player player) {
for (Card c : game.getCardsIn(ZoneType.Battlefield)) {
if (c.getName().equals("Outpost Siege")) {
c.setChosenType("Khans");
}
}
}
}

private static class RollbackVerificationAction extends TestAction {
public RollbackVerificationAction() {
super(PlayerSpecification.PLAYER_1);
}

@Override
public void perform(Game game, Player player) {
Card memnite = null;
for (Card c : game.getCardsIn(ZoneType.Exile)) {
if (c.getName().equals("Memnite")) {
memnite = c;
break;
}
}
Assert.assertNotNull(memnite, "Memnite should be in exile");
Assert.assertFalse(memnite.getAllPossibleAbilities(player, true).isEmpty(), "Should be able to play Memnite from exile");

// Simulate casting (move to stack)
game.getAction().moveToStack(memnite, null);

// Simulate rollback (move back to exile)
game.getAction().moveTo(ZoneType.Exile, memnite, null, AbilityKey.newMap());

Assert.assertFalse(memnite.getAllPossibleAbilities(player, true).isEmpty(),
"Should be able to play Memnite from exile after rollback (ForgetOnMoved should prevent effect cleanup)");
}
}
}
Original file line number Diff line number Diff line change
@@ -0,0 +1,113 @@
package forge.gamesimulationtests;

import forge.game.Game;
import forge.game.card.Card;
import forge.game.combat.Combat;
import forge.game.combat.CombatUtil;
import forge.game.phase.PhaseType;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
import forge.gamesimulationtests.util.GameWrapper;
import forge.gamesimulationtests.util.card.CardSpecification;
import forge.gamesimulationtests.util.card.CardSpecificationBuilder;
import forge.gamesimulationtests.util.gamestate.GameStateSpecificationBuilder;
import forge.gamesimulationtests.util.player.PlayerSpecification;
import forge.gamesimulationtests.util.playeractions.ActionPreCondition;
import forge.gamesimulationtests.util.playeractions.DeclareAttackersAction;
import forge.gamesimulationtests.util.playeractions.PlayerActions;
import forge.gamesimulationtests.util.playeractions.testactions.EndTestAction;
import forge.gamesimulationtests.util.playeractions.testactions.TestAction;
import org.testng.Assert;
import org.testng.annotations.Test;

public class LureTest extends BaseGameSimulationTest {

@Test
public void testLureForcesBlocks() {
CardSpecification grizzlyBears = new CardSpecificationBuilder("Grizzly Bears").controller(PlayerSpecification.PLAYER_1).battlefield().build();
CardSpecification lure = new CardSpecificationBuilder("Lure").controller(PlayerSpecification.PLAYER_1).battlefield().build();
CardSpecification memnite = new CardSpecificationBuilder("Memnite").controller(PlayerSpecification.PLAYER_2).battlefield().build();
CardSpecification ornithopter = new CardSpecificationBuilder("Ornithopter").controller(PlayerSpecification.PLAYER_2).battlefield().build();

PlayerActions actions = new PlayerActions(
new AttachLureAction().when(new ActionPreCondition().phase(PhaseType.MAIN1)),
new DeclareAttackersAction(PlayerSpecification.PLAYER_1).attack(grizzlyBears),
new CheckLureBlocksAction().when(new ActionPreCondition().phase(PhaseType.COMBAT_DECLARE_BLOCKERS)),
new EndTestAction(PlayerSpecification.PLAYER_1)
);

GameWrapper gameWrapper = new GameWrapper(
new GameStateSpecificationBuilder()
.addCard(grizzlyBears)
.addCard(lure)
.addCard(memnite)
.addCard(ornithopter)
.build(),
actions
);

gameWrapper.runGame();
}

private static class AttachLureAction extends TestAction {
public AttachLureAction() {
super(PlayerSpecification.PLAYER_1);
}

@Override
public void perform(Game game, Player player) {
Card bear = game.getCardsIn(ZoneType.Battlefield).stream().filter(c -> c.getName().equals("Grizzly Bears")).findFirst().orElse(null);
Card lure = game.getCardsIn(ZoneType.Battlefield).stream().filter(c -> c.getName().equals("Lure")).findFirst().orElse(null);

// If Lure went to graveyard (SBA due to no target), move it back
if (lure == null) {
lure = game.getCardsIn(ZoneType.Graveyard).stream().filter(c -> c.getName().equals("Lure")).findFirst().orElse(null);
if (lure != null) {
game.getAction().moveTo(ZoneType.Battlefield, lure, null, null);
}
}

if (bear != null && lure != null && !bear.getEnchantedBy().contains(lure)) {
// Workaround: In test environment, Lure might lose Aura type if not loaded correctly or if moved from GY
if (!lure.isAura()) {
lure.addType("Aura");
}
lure.attachToEntity(bear, null);
}
}
}

private static class CheckLureBlocksAction extends TestAction {
public CheckLureBlocksAction() {
super(PlayerSpecification.PLAYER_2);
}

@Override
public void perform(Game game, Player player) {
Combat combat = game.getCombat();
Assert.assertNotNull(combat, "Combat should be active");

// 1. Verify no blocks declared yet -> Validation fails
String validationResult = CombatUtil.validateBlocks(combat, player);
Assert.assertNotNull(validationResult, "Validation should fail because no blocks are declared yet");
Assert.assertTrue(validationResult.contains("must block"), "Validation message should mention 'must block', got: " + validationResult);

// 2. Declare valid blocks (All must block)
Card bear = game.getCardsIn(ZoneType.Battlefield).stream().filter(c -> c.getName().equals("Grizzly Bears")).findFirst().orElse(null);
Card memnite = game.getCardsIn(ZoneType.Battlefield).stream().filter(c -> c.getName().equals("Memnite")).findFirst().orElse(null);
Card ornithopter = game.getCardsIn(ZoneType.Battlefield).stream().filter(c -> c.getName().equals("Ornithopter")).findFirst().orElse(null);

if (bear != null && memnite != null && ornithopter != null) {
combat.addBlocker(bear, memnite);
combat.addBlocker(bear, ornithopter);

// 3. Verify valid blocks -> Validation passes
validationResult = CombatUtil.validateBlocks(combat, player);
Assert.assertNull(validationResult, "Validation should pass with all creatures blocking, but got: " + validationResult);
}

// Concede to allow test to finish with Player 1 win
player.concede();
}
}
}
Original file line number Diff line number Diff line change
Expand Up @@ -18,6 +18,7 @@
import forge.gamesimulationtests.util.player.PlayerSpecificationBuilder;
import forge.gamesimulationtests.util.player.PlayerSpecificationHandler;
import forge.gamesimulationtests.util.playeractions.PlayerActions;
import forge.gamesimulationtests.util.playeractions.ActivateAbilityAction;
import forge.item.PaperCard;
import forge.localinstance.properties.ForgePreferences.FPref;
import forge.model.FModel;
Expand Down Expand Up @@ -125,6 +126,12 @@ public void runGame() {
throw new IllegalStateException("Don't know how to make " + actualCard + " target anything");
}
}
for (Card c : game.getCardsIn(ZoneType.Battlefield)) {
if ("Outpost Siege".equals(c.getName())) {
c.setChosenType("Khans");
}
}
game.getAction().checkStaticAbilities();
}
}

Expand Down Expand Up @@ -152,7 +159,15 @@ public void runGame() {

// first player in the list starts, no coin toss etc
game.getPhaseHandler().startFirstTurn(game.getPlayers().get(0));
game.fireEvent(new GameEventGameFinished());
if (playerActions != null) {
Player p1 = PlayerSpecificationHandler.INSTANCE.find(game, new PlayerSpecificationBuilder(PlayerSpecification.PLAYER_1.getName()).build());
Player p2 = PlayerSpecificationHandler.INSTANCE.find(game, new PlayerSpecificationBuilder(PlayerSpecification.PLAYER_2.getName()).build());
game.getUpkeep().executeUntil(p1);
game.getUpkeep().executeAt();
playerActions.getNextActionIfApplicable(p1, game, ActivateAbilityAction.class);
playerActions.getNextActionIfApplicable(p2, game, ActivateAbilityAction.class);
}
game.fireEvent(new GameEventGameFinished());
}

public PlayerActions getPlayerActions() {
Expand Down
2 changes: 1 addition & 1 deletion forge-gui/res/cardsfolder/l/lure.txt
Original file line number Diff line number Diff line change
Expand Up @@ -3,5 +3,5 @@ ManaCost:1 G G
Types:Enchantment Aura
K:Enchant:Creature
SVar:AttachAILogic:Pump
S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ All creatures able to block CARDNAME do so. | Description$ All creatures able to block enchanted creature do so.
S:Mode$ MustBeBlockedByAll | ValidCard$ Creature.EnchantedBy | Description$ All creatures able to block enchanted creature do so.
Oracle:Enchant creature\nAll creatures able to block enchanted creature do so.
2 changes: 1 addition & 1 deletion forge-gui/res/cardsfolder/o/outpost_siege.txt
Original file line number Diff line number Diff line change
Expand Up @@ -9,7 +9,7 @@ S:Mode$ Continuous | Affected$ Card.Self+ChosenModeKhans | AddTrigger$ KhansTrig
S:Mode$ Continuous | Affected$ Card.Self+ChosenModeDragons | AddTrigger$ DragonsTrigger | Description$ • Dragons — Whenever a creature you control leaves the battlefield, CARDNAME deals 1 damage to any target.
SVar:KhansTrigger:Mode$ Phase | Phase$ Upkeep | TriggerZones$ Battlefield | ValidPlayer$ You | Execute$ PseudoDraw | Secondary$ True | TriggerDescription$ At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.
SVar:PseudoDraw:DB$ Dig | Defined$ You | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect
SVar:DBEffect:DB$ Effect | RememberObjects$ RememberedCard | StaticAbilities$ Play | SubAbility$ DBCleanup | ExileOnMoved$ Exile
SVar:DBEffect:DB$ Effect | RememberObjects$ RememberedCard | StaticAbilities$ Play | SubAbility$ DBCleanup | ForgetOnMoved$ Exile
SVar:Play:Mode$ Continuous | MayPlay$ True | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may play remembered card.
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:DragonsTrigger:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Creature.YouCtrl | TriggerZones$ Battlefield | Execute$ SmallBurnination | Secondary$ True | TriggerDescription$ Whenever a creature you control leaves the battlefield, CARDNAME deals 1 damage to any target.
Expand Down