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PhoenixUltimate.java
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333 lines (318 loc) · 8.58 KB
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package GO;
import robocode.*;
import java.awt.Color;
// API help : http://robocode.sourceforge.net/docs/robocode/robocode/Robot.html
/**
* PhoenixUltimate_GO - a robot by Godstime Osarobo
* @author Godstime Osarobo
*/
public class PhoenixUltimate extends Robot
{
// global variables
boolean dodgeOff = false;//dodge/kiting technique on(false) or off(true)
boolean forwardMove;//is the robot moving forwards(true) or backwards(false)
boolean dodgeAhead = false;//dodge/kiting technique using back(false) or using ahead(true)
boolean center = false;//checks if the robot has made its way to the center of the battlefield
double gunRotateAngle = 360;//creates the angle for the gunHead to rotate at
int wallHitCounter = 0;//checks how many times robot has hit the wall
int hitCounter = 0;// checks if the robot is being hit by more than one robot at the same time
int fireCounter = 0;
/**
* run: PhoenixUltimate's default behavior
*/
public void run() {
// Initialization of the robot should be put here
Color lightBlue = new Color(0,67,201,255);
Color black = new Color(0,0,0,255);
Color white = new Color(255,255,255,255);
setColors(lightBlue,black,white,Color.black,Color.red); // body color,gun color,radar color,bullet color,scanArc color
// Robot main loop
while(true) {
if(((300 < (int)Math.round(getX())) && ((int)Math.round(getX()) < 500)) && ((300 < (int)Math.round(getY())) && ((int)Math.round(getY()) < 500)) && (center == false)){
center = true;
setColors(lightBlue,black,white,Color.black,Color.red);
}
else if(center == false) {
goTo(400,400);
}
else{
if(dodgeAhead == true){ //reverse kiting start
if(dodgeOff == true){ //kiting technique off using ahead
scan();
back(50);
forwardMove = false;
//back(50);
turnGunRight(gunRotateAngle);
}
dodgeOff = true; //reset the kiting technique to off
ahead(50); //kiting technique on using ahead
forwardMove = true;
turnGunRight(gunRotateAngle);
}//reverse kiting end
else{ //normal kiting start
if(dodgeOff == false){ //kiting technique off using back
scan();
ahead(50);
forwardMove = true;
turnGunRight(gunRotateAngle);
}
dodgeOff = false; //reset the kiting technique to off
back(50); //kiting technique on using back
forwardMove = false;
turnGunRight(gunRotateAngle);
} //normal kiting end
}
}
}
/**
* goTo: Goes to a certain location
*/
public void goTo(double xLoc,double yLoc) {
setAllColors(Color.BLACK);
//gets the direction the tank is facing in
double facing = getHeading();
//prints the distances the robot is away from the point, on the x and y axis
double xDist = Math.abs((getX() - xLoc));
System.out.println("xDist: " + xDist);
double yDist = Math.abs((getY() - yLoc));
System.out.println("yDist: " + yDist);
//work out the hypotenuse of the triangle between the x and y axis
double hyp = Math.sqrt(Math.pow(xLoc-getX(),2)+Math.pow(yLoc-getY(),2));
System.out.println("Hypotenuse: " + hyp);
//work out the angle between the tank and the point
double relAngle = Math.toDegrees(Math.atan2(yLoc - yDist,xLoc - xDist));
System.out.println("relAngle: " + relAngle);
boolean firstQ = false, secondQ = false, thirdQ = false, fourthQ = false;
System.out.println("Facing: " + facing);
//turn left to the point, if you're on the right-hand side of the map
if((getX()<=400&&getX()>=0)&&(getY()>=400&&getY()<=800)) {
firstQ = true;
//turns at the angle relative to the location (xLoc,yLoc)
turnRight(relAngle);
ahead(hyp);
}
//turn right to the point, if you're on the left-hand side of the map
else if ((getX()<=800&getX()>=400)&&(getY()>=400&&getY()<=800)){
secondQ = true;
}
//turn in the opposite direction, if you're facing the opposite direction of the point
else if ((getX()<=400&&getX()>=0)&&(getY()>=0&&getY()<=400)){
thirdQ = true;
}
else if((getX()<=800&&getX()>=400)&&(getY()>=0&&getY()<=400)){
fourthQ = true;
}
}
/**
* onScannedRobot: What to do when you see another robot
*/
public void onScannedRobot(ScannedRobotEvent e) {
//make sure you're in the center before you do stuff
if(center == false) {
setAllColors(Color.BLACK);
}
//forwardMove if it's a sentry bot
else if (e.isSentryRobot()) {
if(gunRotateAngle == 360) {
gunRotateAngle = -360;
}
else {
gunRotateAngle = 360;
}
}
else {
//probably isn't even moving just destroy it
if(fireCounter > 1){
fire(2);//fire normal...
scan();//scan again
fire(3);//fire hard!
//turn perpendicular to the targeted robot
turnLeft(90 - e.getBearing());
if(dodgeAhead == false){
dodgeOff = true; //use kiting technique
}
else{
dodgeOff = false; //use kiting technique
}
System.out.println(e.getName());
}
else {
fire(3);//fire hard!
turnLeft(90 - e.getBearing());//turn perpendicular to the targeted robot
if(dodgeAhead == false){
dodgeOff = true; //use kiting technique
}
else{
dodgeOff = false; //use kiting technique
}
fireCounter++;
System.out.println(fireCounter);
System.out.println(e.getName());
}
}
}
/**
* onBulletMissed: What to do when one of your bullets hits another robot.
*/
public void onBulletMissed(BulletMissedEvent e) {
if(center == false){
setAllColors(Color.BLACK);
}
else{
scan();
}
}
/**
* onBulletHit:What to do when you one of your bullets hits another robot
*/
public void onBulletHit(BulletHitEvent e) {
if(center == false){
setAllColors(Color.BLACK);
}
else{
scan();
}
}
/**
* onHitByBullet: What to do when you're hit by a bullet
*/
public void onHitByBullet(HitByBulletEvent e) {
System.out.println(e.getName());
if(center == false) {
setAllColors(Color.BLACK);
}
else if(e.getName().equals("sentry.SentryBot*")){
}
else{
fireCounter = 0;
if(hitCounter == 2) {
if(dodgeAhead == true) {
forwardMove = true;
back(100);
}
else {
forwardMove = false;
ahead(100);
}
hitCounter = 0;
}
else if(dodgeOff == true){
hitCounter++;
scan();
}
else {
hitCounter++;
turnLeft(90 - e.getBearing());
if(dodgeAhead == true) {
forwardMove = true;
back(50);
}
else {
forwardMove = false;
ahead(50);
}
}
}
}
/**
* onHitWall: What to do when you hit a wall
*/
public void onHitWall(HitWallEvent e) {
if(center == false) {
setAllColors(Color.BLACK);
}
else {
double loc;
if(forwardMove == false) {
if(wallHitCounter == 2){
loc=e.getBearing();
wallHitCounter = 0;
if(loc>0){
turnLeft(90);
ahead(50);
forwardMove = true;
ahead(50);
ahead(50);
turnLeft(0);
dodgeOff = true;
}
else{
turnRight(90);
ahead(50);
forwardMove = true;
ahead(50);
ahead(50);
turnRight(0);
dodgeOff = true;
}
wallHitCounter = 0;
}
else{
ahead(200);
forwardMove = true;
dodgeOff = true;
wallHitCounter++;
}
dodgeAhead = true;
}
else if(forwardMove == true) {
if(wallHitCounter == 2){
loc=e.getBearing();
if(loc>0){
turnLeft(90);
ahead(50);
forwardMove = true;
ahead(50);
ahead(50);
turnLeft(0);
dodgeOff = true;
}
else{
turnRight(90);
ahead(50);
forwardMove = true;
ahead(50);
ahead(50);
turnRight(0);
dodgeOff = true;
}
wallHitCounter = 0;
}
else{ //chances are nearly impossible but if the robot somehow hits the wall with its side
back(200);
forwardMove = false;
dodgeOff = false;
wallHitCounter++;
}
dodgeAhead = false;
}
else {
turnRight(135 - e.getBearing());
ahead(200);
forwardMove = true;
}
}
}
/**
* onHitRobot: What to do when you hit a robot
*/
public void onHitRobot(HitRobotEvent e) {
if(center == false) {
setAllColors(Color.BLACK);
}
else {
if(forwardMove == false){
turnLeft(90 - e.getBearing());
ahead(50);
forwardMove = true;
ahead(50);
}
else if(forwardMove == true){
turnLeft(90 - e.getBearing());
back(50);
forwardMove = false;
back(50);
}
}
}
}