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script.js
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80 lines (78 loc) · 2.31 KB
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var imgInput = document.getElementById("fInput1");
var original = null;
var hidenImage = null;
var frontImage = null;
function upload() {
var canv1 = document.getElementById("canv1");
original = new SimpleImage(imgInput);
original.drawTo(canv1);
hidenImage = new SimpleImage(imgInput);
frontImage = new SimpleImage(imgInput);
}
function chop1(image) {
//Return image
var final = new SimpleImage(image.width, image.height);
//chop image
for (var pixel of image.values()) {
var x = pixel.getX();
var y = pixel.getY();
var red = pixel.getRed();
var green = pixel.getGreen();
var blue = pixel.getBlue();
//Setting the new rgb values
red = Math.floor(red / 16) * 16;
green = Math.floor(green / 16) * 16;
blue = Math.floor(blue / 16) * 16;
//Setting the pixel values
pixel.setRed(red);
pixel.setGreen(green);
pixel.setBlue(blue);
//Changing the pixel values of the final image
final.setPixel(x, y, pixel);
}
return final;
}
function chop2(image) {
//Return image
var final = new SimpleImage(image.width, image.height);
//chop image
for (var pixel of image.values()) {
var x = pixel.getX();
var y = pixel.getY();
var red = pixel.getRed();
var green = pixel.getGreen();
var blue = pixel.getBlue();
//Setting the new rgb values
red = (red % 16) * 16;
green = (green % 16) * 16;
blue = (blue % 16) * 16;
//Setting the pixel values
pixel.setRed(red);
pixel.setGreen(green);
pixel.setBlue(blue);
//Changing the pixel values of the final image
final.setPixel(x, y, pixel);
}
return final;
}
function reveal() {
frontImage = chop1(frontImage);
hidenImage = chop2(hidenImage);
var canv2 = document.getElementById("canv2");
var canv3 = document.getElementById("canv3");
frontImage.drawTo(canv2);
hidenImage.drawTo(canv3);
}
function reset() {
var canvas1 = document.getElementById("canv1");
var canvas2 = document.getElementById("canv2");
var canvas3 = document.getElementById("canv3");
var ctx1 = canvas1.getContext("2d");
var ctx2 = canvas2.getContext("2d");
var ctx3 = canvas3.getContext("2d");
ctx1.clearRect(0, 0, canvas1.width, canvas1.height);
ctx2.clearRect(0, 0, canvas2.width, canvas2.height);
ctx3.clearRect(0, 0, canvas3.width, canvas3.height);
image1 = null;
image2 = null;
}