Describe the bug
On standard shader, when round corners activated, the values in MainTex tiling aren't effective.
To reproduce
Steps to reproduce the behavior:
- Create a quad with a standard graphicstools shader
- Add a texture
- enter a tiling offset value
- enable round corners
- tiling disapeared
Expected behavior
The textures is tiled and has the offset
Screenshots


Your setup
- Unity Version : 2022.3.12f1
- Graphics Tools Version 0.7.1