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Moonscript vs. Lua for modding #466

@MarinusElgaard

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@MarinusElgaard

Hi Leaf,
MoonScript and Lua constantly pops up in my conversations with mod authors. I haven’t written any "production grade" MoonScript myself, but looking more into it it’s clear it was created by someone thinking deeply about programmer friendliness, open source, gaming and long-term maintainability, so I just had to reach out.

I’m spending a lot of time talking directly with mod authors on Nexus Mods, trying to understand where their biggest painpoints are and how we can support them as a platform. A recurring theme is how code and content tends to live far longer than anyone expects. Some of this will even become shared infrastructure in some game communities.

From the outside, MoonScript, modding communities, and itch.io all seem to sit in a similar problem space: open creative ecosystems with fairly low barriers to entry (but we want lower that barrier even more in modding), where accessibility and open source matters a lot.

I would love to pick your brain on this topic and also share some of the insights I have come across talking to creators directly.
What have you learned from building itch.io about keeping an ecosystem open and creator-friendly without over-structuring it or pushing people away? (that’s one of the big questions I’m sitting with right now)

(I tried reaching you on e-mail, but I assume your inbox is busy, so took at chance and tried here)

Best,
Mari

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