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ImAppMainWindow.cpp
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166 lines (153 loc) · 5.42 KB
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#include "ImAppMainWindow.h"
#include <GLFW/glfw3.h>
#include <backends/imgui_impl_glfw.h>
#include <backends/imgui_impl_opengl3.h>
#include <chrono>
#include <imfonts.h>
#include <imgui.h>
#include <imgui_internal.h>
#include <implot.h>
// Based on Dear ImGui example "Dear ImGui: standalone example application for
// GLFW + OpenGL 3, using programmable pipeline"
// https://github.com/ocornut/imgui/blob/master/examples/example_glfw_opengl3/main.cpp
// See "Extremely Important Note" in README https://github.com/epezent/implot
// io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset' and handle
// ImDrawCmd::VtxOffset #define ImDrawIdx unsigned int
namespace ImApp {
MainWindow::MainWindow(const std::string &title) : _windowTitle(title) {
init();
}
// -----------------------------------------------------------------------------
MainWindow::~MainWindow() {}
// -----------------------------------------------------------------------------
int MainWindow::run() {
beforeLoop();
frame();
firstPaint();
render();
while (glfwWindowShouldClose(_glfwWindow) == 0) {
frame();
paint();
render();
}
beforeQuit();
quit();
return 0;
}
// -----------------------------------------------------------------------------
void MainWindow::paint() {
ImGui::Begin("Welcome Window");
ImGui::Text("Hello World");
ImGui::End();
}
// -----------------------------------------------------------------------------
void MainWindow::init() {
// Setup window
glfwSetErrorCallback(onGlfwError);
if (glfwInit() == 0) {
return;
}
// Decide GL+GLSL versions
#if defined(IMGUI_IMPL_OPENGL_ES2)
// GL ES 2.0 + GLSL 100
const char *glsl_version = "#version 100";
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API);
#elif defined(__APPLE__)
// GL 3.2 + GLSL 150
const char *glsl_version = "#version 150";
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // 3.2+ only
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // Required on Mac
#else
// GL 3.0 + GLSL 130
const char *glsl_version = "#version 130";
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
// glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // 3.2+
// only glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // 3.0+ only
#endif
// Create window with graphics context
_glfwWindow = glfwCreateWindow(1280, 720, _windowTitle.c_str(), NULL, NULL);
if (_glfwWindow == NULL)
return;
glfwMakeContextCurrent(_glfwWindow);
glfwSwapInterval(1); // Enable vsync
// Setup Dear ImGui context
IMGUI_CHECKVERSION();
ImGui::CreateContext();
ImPlot::CreateContext();
ImGuiIO &io = ImGui::GetIO();
(void)io;
// Backend
io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset;
// Docking
io.ConfigFlags |= ImGuiConfigFlags_DockingEnable;
// Viewport
// io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable;
// Keyboard Controls
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
// Gamepad
// Keyboard Controls io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;
// Setup Dear ImGui style
ImGui::StyleColorsDark();
// ImGui::StyleColorsLight();
// Setup Platform/Renderer backends
ImGui_ImplGlfw_InitForOpenGL(_glfwWindow, true);
ImGui_ImplOpenGL3_Init(glsl_version);
// Setup Font
ImGui::GetIO().Fonts->Clear();
ImFontConfig font_cfg;
strcpy(font_cfg.Name, "Roboto");
font_cfg.PixelSnapH = true;
font_cfg.OversampleH = 5;
font_cfg.OversampleV = 5;
font_cfg.FontDataOwnedByAtlas = false;
ImGui::GetIO().Fonts->AddFontFromMemoryTTF(
Roboto_Regular_ttf, Roboto_Regular_ttf_len, std::round(16), &font_cfg,
ImGui::GetIO().Fonts->GetGlyphRangesCyrillic());
}
// -----------------------------------------------------------------------------
void MainWindow::frame() {
// Poll and handle events (inputs, window resize, etc.)
glfwPollEvents();
// Start the Dear ImGui frame
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplGlfw_NewFrame();
ImGui::NewFrame();
// Docking
constexpr ImGuiDockNodeFlags dockSpaceFlags
= ImGuiDockNodeFlags_PassthruCentralNode;
_dockSpaceId = ImGui::DockSpaceOverViewport(ImGui::GetMainViewport(),
dockSpaceFlags);
}
// -----------------------------------------------------------------------------
void MainWindow::render() {
// Rendering
ImGui::Render();
glfwGetFramebufferSize(_glfwWindow, &_displayW, &_displayH);
glViewport(0, 0, _displayW, _displayH);
glClearColor(_clearColor.x * _clearColor.w,
_clearColor.y * _clearColor.w,
_clearColor.z * _clearColor.w,
_clearColor.w);
glClear(GL_COLOR_BUFFER_BIT);
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
glfwSwapBuffers(_glfwWindow);
}
// -----------------------------------------------------------------------------
void MainWindow::quit() {
ImGui_ImplOpenGL3_Shutdown();
ImGui_ImplGlfw_Shutdown();
ImGui::DestroyContext();
ImPlot::DestroyContext();
glfwDestroyWindow(_glfwWindow);
glfwTerminate();
}
// -----------------------------------------------------------------------------
void MainWindow::onGlfwError(int error, const char *description) noexcept {
fprintf(stderr, "Glfw Error %d: %s\n", error, description);
}
} // namespace ImApp