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Key.cpp
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146 lines (119 loc) · 3.09 KB
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/*
Greyout - a colourful platformer about love
Greyout is Copyright (c)2011-2014 Janek Schäfer
This file is part of Greyout.
Greyout is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Greyout is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Please direct any feedback, questions or comments to
Janek Schäfer (foxblock), foxblock_at_gmail_dot_com
*/
#include "Key.h"
#include "Level.h"
#include "Exit.h"
Key::Key(Level* newParent) : BaseUnit(newParent)
{
flags.addFlag(ufNoMapCollision);
flags.addFlag(ufNoGravity);
unitCollisionMode = 0;
col = Colour(50,217,54);
collisionColours.insert(Colour(BLACK).getIntColour());
collisionColours.insert(Colour(WHITE).getIntColour());
}
Key::~Key()
{
targets.clear();
targetIDs.clear();
}
///---public---
bool Key::load(list<PARAMETER_TYPE >& params)
{
bool result = BaseUnit::load(params);
if (imageOverwrite[0] == 0)
{
imageOverwrite = "images/units/key.png";
}
else // clear sprites loaded by BaseUnit
{
for (map<string,AnimatedSprite*>::iterator I = states.begin(); I != states.end(); ++I)
{
delete I->second;
}
states.clear();
}
AnimatedSprite* temp = new AnimatedSprite;
temp->loadFrames(getSurface(imageOverwrite),1,1,0,1);
temp->setTransparentColour(MAGENTA);
states["key"] = temp;
if (startingState[0] == 0 || startingState == "default")
startingState = "key";
setSpriteState(startingState,true);
if (targetIDs.empty())
{
printf("ERROR: Key \"%s\" without a target exit!\n",id.c_str());
result = false;
}
return result;
}
bool Key::processParameter(const PARAMETER_TYPE& value)
{
if (BaseUnit::processParameter(value))
return true;
bool parsed = true;
switch (stringToProp[value.first])
{
case BaseUnit::upTarget:
{
parsed = pLoadUintIDs( value.second, targetIDs );
break;
}
default:
parsed = false;
}
return parsed;
}
void Key::update()
{
if (!targetIDs.empty())
{
targets.clear();
parent->getUnitsByID(targetIDs,targets);
targetIDs.clear();
for (vector<BaseUnit*>::iterator I = targets.begin(); I != targets.end(); ++I)
{
if ((*I)->tag == "exit")
((Exit*)(*I))->keys.insert(this);
}
}
BaseUnit::update();
}
void Key::reset()
{
BaseUnit::reset();
for (vector<BaseUnit*>::iterator I = targets.begin(); I != targets.end(); ++I)
{
if ((*I)->tag == "exit")
((Exit*)(*I))->keys.insert(this);
}
}
void Key::hitUnit(const UnitCollisionEntry& entry)
{
if (entry.unit->isPlayer)
{
for (vector<BaseUnit*>::iterator I = targets.begin(); I != targets.end(); ++I)
{
if ((*I)->tag == "exit")
((Exit*)(*I))->keys.erase(this);
}
toBeRemoved = true;
}
}
///---protected---
///---private---