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CollisionObject.cpp
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99 lines (80 loc) · 2.31 KB
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/*
Greyout - a colourful platformer about love
Greyout is Copyright (c)2011-2014 Janek Schäfer
This file is part of Greyout.
Greyout is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Greyout is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Please direct any feedback, questions or comments to
Janek Schäfer (foxblock), foxblock_at_gmail_dot_com
*/
#include "CollisionObject.h"
#include <map>
#define DEFAULT_THRESHOLD 0
CollisionObject::CollisionObject()
{
correction = Vector2df(0.0f,0.0f);
positionCorrection = Vector2df(0.0f,0.0f);
squashCounter = 0;
squashThreshold = DEFAULT_THRESHOLD;
pixels.reserve(4);
units.reserve(4);
}
CollisionObject::~CollisionObject()
{
clear();
}
void CollisionObject::clear()
{
pixels.clear();
positionCorrection = Vector2df(0.0f,0.0f);
units.clear();
}
bool CollisionObject::isBeingSquashed() const
{
map<int,bool> table;
for (vector<MapCollisionEntry>::const_iterator iter = pixels.begin(); iter != pixels.end(); ++iter)
{
table[iter->dir.value] = true;
}
if (table[diLEFT] && table[diRIGHT])
return true;
if (table[diTOP] && table[diBOTTOM])
return true;
if (table[diTOPLEFT] && table[diTOPRIGHT] && not table[diTOP])
return true;
return false;
}
bool CollisionObject::isHealthy(const Vector2df& vel)
{
int temp = squashCounter;
// red = death
for (vector<MapCollisionEntry>::const_iterator iter = pixels.begin(); iter != pixels.end(); ++iter)
{
if (iter->col == Colour(RED))
return false;
}
if (correction != Vector2df(0,0) && isBeingSquashed())
++squashCounter;
else
squashCounter = 0;
if (abs(vel.x) <= 16)
{
if (abs(correction.x) > 16)
++squashCounter;
}
else if (abs(correction.x) > abs(vel.x))
++squashCounter;
if (squashCounter > squashThreshold)
return false;
if (squashCounter == temp) // has not changed
max(--squashCounter,0);
return true;
}