diff --git a/src/Data/ModCache.lua b/src/Data/ModCache.lua index 2047283ec8..dad59fc4d8 100755 --- a/src/Data/ModCache.lua +++ b/src/Data/ModCache.lua @@ -3092,7 +3092,7 @@ c["13% increased Dexterity"]={{[1]={flags=0,keywordFlags=0,name="Dex",type="INC" c["13% increased Duration of Elemental Ailments on Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyElementalAilmentDuration",type="INC",value=13}},nil} c["13% increased Effect of your Curses"]={{[1]={flags=0,keywordFlags=0,name="CurseEffect",type="INC",value=13}},nil} c["13% increased Elemental Damage"]={{[1]={flags=0,keywordFlags=0,name="ElementalDamage",type="INC",value=13}},nil} -c["13% increased Elemental Damage per 1% Missing Fire, Cold, or Lightning Resistance, up to a maximum of 450%"]={{[1]={[1]={div=1,globalLimit=450,globalLimitKey="ReplicaNebulisCold",statList={[1]="MissingFireResist",[2]="MissingColdResist",[3]="MissingFireResist"},type="PerStat"},flags=0,keywordFlags=0,name="ElementalDamage",type="INC",value=13}},nil} +c["13% increased Elemental Damage per 1% Missing Fire, Cold, or Lightning Resistance, up to a maximum of 450%"]={{[1]={[1]={div=1,globalLimit=450,globalLimitKey="ReplicaNebulisCold",statList={[1]="MissingFireResist",[2]="MissingColdResist",[3]="MissingLightningResist"},type="PerStat"},flags=0,keywordFlags=0,name="ElementalDamage",type="INC",value=13}},nil} c["13% increased Energy Shield Recovery rate"]={{[1]={flags=0,keywordFlags=0,name="EnergyShieldRecoveryRate",type="INC",value=13}},nil} c["13% increased Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireDamage",type="INC",value=13}},nil} c["13% increased Global Defences"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="Defences",type="INC",value=13}},nil} @@ -3319,7 +3319,7 @@ c["15% increased Effect of Onslaught on you"]={{[1]={flags=0,keywordFlags=0,name c["15% increased Effect of your Curses"]={{[1]={flags=0,keywordFlags=0,name="CurseEffect",type="INC",value=15}},nil} c["15% increased Elemental Damage"]={{[1]={flags=0,keywordFlags=0,name="ElementalDamage",type="INC",value=15}},nil} c["15% increased Elemental Damage if you've Chilled an Enemy Recently"]={{[1]={[1]={type="Condition",var="ChilledEnemyRecently"},flags=0,keywordFlags=0,name="ElementalDamage",type="INC",value=15}},nil} -c["15% increased Elemental Damage per 1% Missing Fire, Cold, or Lightning Resistance, up to a maximum of 450%"]={{[1]={[1]={div=1,globalLimit=450,globalLimitKey="ReplicaNebulisCold",statList={[1]="MissingFireResist",[2]="MissingColdResist",[3]="MissingFireResist"},type="PerStat"},flags=0,keywordFlags=0,name="ElementalDamage",type="INC",value=15}},nil} +c["15% increased Elemental Damage per 1% Missing Fire, Cold, or Lightning Resistance, up to a maximum of 450%"]={{[1]={[1]={div=1,globalLimit=450,globalLimitKey="ReplicaNebulisCold",statList={[1]="MissingFireResist",[2]="MissingColdResist",[3]="MissingLightningResist"},type="PerStat"},flags=0,keywordFlags=0,name="ElementalDamage",type="INC",value=15}},nil} c["15% increased Elemental Damage per Grand Spectrum"]={{[1]={[1]={type="Multiplier",var="GrandSpectrum"},flags=0,keywordFlags=0,name="ElementalDamage",type="INC",value=15}},nil} c["15% increased Elemental Damage with Attack Skills"]={{[1]={flags=0,keywordFlags=65536,name="ElementalDamage",type="INC",value=15}},nil} c["15% increased Endurance Charge Duration"]={{[1]={flags=0,keywordFlags=0,name="EnduranceChargesDuration",type="INC",value=15}},nil} diff --git a/src/Modules/ModParser.lua b/src/Modules/ModParser.lua index e8e11df5fb..22303ffcc7 100644 --- a/src/Modules/ModParser.lua +++ b/src/Modules/ModParser.lua @@ -1435,7 +1435,7 @@ local modTagList = { ["per (%d+) devotion"] = function(num) return { tag = { type = "PerStat", stat = "Devotion", actor = "parent", div = num } } end, ["per (%d+)%% missing fire resistance, up to a maximum of (%d+)%%"] = function(num, _, limit) return { tag = { type = "PerStat", stat = "MissingFireResist", div = num, globalLimit = tonumber(limit), globalLimitKey = "ReplicaNebulisFire" } } end, ["per (%d+)%% missing cold resistance, up to a maximum of (%d+)%%"] = function(num, _, limit) return { tag = { type = "PerStat", stat = "MissingColdResist", div = num, globalLimit = tonumber(limit), globalLimitKey = "ReplicaNebulisCold" } } end, - ["per (%d+)%% missing fire, cold, or lightning resistance, up to a maximum of (%d+)%%"] = function(num, _, limit) return { tag = { type = "PerStat", statList = { "MissingFireResist", "MissingColdResist", "MissingFireResist" }, div = num, globalLimit = tonumber(limit), globalLimitKey = "ReplicaNebulisCold" } } end, + ["per (%d+)%% missing fire, cold, or lightning resistance, up to a maximum of (%d+)%%"] = function(num, _, limit) return { tag = { type = "PerStat", statList = { "MissingFireResist", "MissingColdResist", "MissingLightningResist" }, div = num, globalLimit = tonumber(limit), globalLimitKey = "ReplicaNebulisCold" } } end, ["per endurance, frenzy or power charge"] = { tag = { type = "PerStat", stat = "TotalCharges" } }, ["per fortification"] = { tag = { type = "PerStat", stat = "FortificationStacks" } }, ["per two fortification on you"] = { tag = { type = "PerStat", stat= "FortificationStacks", div = 2, actor = "player" } },