diff --git a/assets/data/patches.json b/assets/data/patches.json index 755a0f9..4db840e 100644 --- a/assets/data/patches.json +++ b/assets/data/patches.json @@ -1,5 +1,10 @@ { "balance": [ + { + "patch": "3830", + "link": "pages/2026/3830.html", + "date": "February 14, 2026" + }, { "patch": "3829", "link": "pages/2025/3829.html", diff --git a/pages/2026/3830.html b/pages/2026/3830.html new file mode 100644 index 0000000..d4a747b --- /dev/null +++ b/pages/2026/3830.html @@ -0,0 +1,980 @@ + + + + + + + + FAForever Patch 3830 - Balance Update + + + + + + + + +
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+ +
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+

Patch 3830

+ Balance Update +
+
+ + Released +
+
+

This patch delivers focused balance and behavior improvements across naval, air, and support units. Naval attack-move behavior is refined, and the Aeon Exodus destroyer is buffed for better accuracy, micro, and shore bombardment. Air units gain smoother movement, while stealth and harassment tools are toned down through Deceiver and Fire Beetle adjustments. Support and naval units receive refinements to improve reliability and counterplay, including buffs to Seraphim subs, restored Cybran frigate range, and stronger anti-torpedo interactions. ACU tactical missiles are also improved for more consistent close-range combat.

+ +
+
+ ⚖️ + The Balance Team +
+
+ +
+
+ +
+

Land Units

+ +
+ +
+
+ Mobile Stealth Field System +
+
+

Deceiver

+ URL0306 +
+ Cybran +
+
+
Nerf
+
+ + +
+

Reduce deceiver stealth field range to make fire beetles easier to kill, make hiding armies/raids more difficult, and reduce its effectiveness in comparison to static stealth field generators.

+ +
+
+

+ Intel +

+
    +
  • + Radar Radius: + + 24 + + 20 + +
  • +
  • + Sonar Radius: + + 24 + + 20 + +
  • +
+
+
+
+
+ +
+ +
+
+ Mobile Bomb +
+
+

Fire Beetle

+ XRL0302 +
+ Cybran +
+
+
Nerf
+
+ + +
+

Fire Beetles take longer to build because they were too strong defensively at Tech 2. This change, along with the Deceiver nerf, means you need more infrastructure to produce lots of them for defense or armies.

+ +
+
+

+ Economy +

+
    +
  • + Build Time: + + 550 + + 700 + +
  • +
+
+
+
+
+ +
+ +
+
+ Sparky +
+
+

Sparky

+ XEL0209 +
+ UEF +
+
+
Nerf
+
+ + +
+

Reduce the Sparky's Guard Scan Radius, since the large radius caused them to chase enemies instead of reclaiming during attack-move or patrol. The smaller radius keeps them focused on reclaim in contested areas while still letting them defend themselves when enemies get close.

+ +
+ +
+

+ AI +

+
    +
  • + Guard Scan Radius: + + 26 + + 8 + +
  • +
+
+
+
+
+ +
+ + + +
+

Air Units

+ +
+ +
+
+ Shocker +
+
+

All T1 Interceptors

+ UAA0102, UEA0102, URA0102, XSA0102 +
+ Univeral +
+
+
Buff
+
+ + +
+

Reduce the distance at which T1 Interceptors hover instead of turning when given a move order.

+ +
+
+

+ Air Movement +

+
    +
  • + Start Turn Distance: + + 10 + + 5 + +
  • +
+
+
+

+ Weapon +

+
    +
  • + Bomb Drop Threshold: + + 3.5 + + 8 + +
  • +
  • + Break Off Distance: + + 60 + + 50 + +
  • +
  • + Random Break Off Distance Mult: + + 1.5 + + 1 + +
  • +
  • + Auto-attack Range: + + 90 + + 64 + +
  • +
+
+
+

+ Veterancy +

+
    +
  • + Mass Killed per Level: + + 4200 + + 3500 (2x own mass) + +
  • +
+
+
+
+
+ +
+ +
+
+ Swiftwind +
+
+

Swiftwind

+ XAA0202 +
+ Aeon +
+
+
Buff
+
+ + +
+

Reduce the distance at which Swiftwinds hover instead of turning when given a move order.

+ +
+
+

+ Air Movement +

+
    +
  • + Start Turn Distance: + + 10 + + 5 + +
  • +
+
+
+

+ Weapon +

+
    +
  • + Bomb Drop Threshold: + + 3.5 + + 8 + +
  • +
  • + Break Off Distance: + + 60 + + 50 + +
  • +
  • + Random Break Off Distance Mult: + + 1.5 + + 1 + +
  • +
  • + Auto-attack Range: + + 90 + + 64 + +
  • +
+
+
+

+ Veterancy +

+
    +
  • + Mass Killed per Level: + + 4200 + + 3500 (2x own mass) + +
  • +
+
+
+
+
+ +
+ +
+

ACUs & SACUs

+ +
+ +
+
+ Tactical Missile Launcher +
+
+

Tactical Missile Launcher

+ Enhancement +
+ Seraphim +
+
+
Buff
+
+ + +
+

The minimum range of the Seraphim ACU's TML is reduced, making it stronger in ACU vs ACU fights and fixing the issue where it wouldn't move into range to attack.

+ +
+ +
+

+ Weapon +

+
    +
  • Laanse Tactical Missile:
  • +
  • + Minimum Range: + + 30 + + 20 + +
  • +
+
+
+
+
+ +
+ +
+
+ Tactical Missile Launcher +
+
+

Tactical Missile Launcher

+ Enhancement +
+ UEF +
+
+
Buff
+
+ + +
+

The minimum range of the UEF ACU's TML is reduced, making it stronger in ACU vs ACU fights and fixing the issue where it wouldn't move into range to attack.

+ +
+ +
+

+ Weapon +

+
    +
  • Tactical Missile & Billy Nuke:
  • +
  • + Minimum Range (TML & Billy): + + 30 + + 20 + +
  • +
+
+
+
+
+ +
+ +
+ + +
+ + + +