The glitch disappears with r_readonlyDepthBuffer 2.
Maybe it's not a bug since it disappears with r_readonlyDepthBuffer 2 but with default values SSAO is computed on tiles filling the whole screen. I don't know what's those tiles are, if they are our own tiles, or some driver's internal tiles.
The glitch is not visible on static scenes, but appears when moving forward, and disappears when slowing down and stopping. So maybe it's also related to motion blur.

Moore Threads is a Chinese vendor of gaming GPUs similar to AMD/Intel/Nvidia targeted at the gaming PC market, with drivers for Linux and Windows.
This was reproduced on MTT S80:
Bug or not, this thread is used to document the issue.