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enhancementNew feature or requestNew feature or request
Description
- Currently to create instances for particles or any other use, you have to make a large set of steps like:
- calculate the number of particles based on workgroup size and thread size
- pass those values (number of particles, worgroup size per dimension and threads per dimension) as constants to the library
- use those constants in the compute pass to calculate the @workgroup_size
- to indicate the number of instances you have to tell it to the added mesh this way with the
instanceCount
glb_renderpass
.addMesh('lucy', positions, colors, colorSize, uvs, normals, indices)
.instanceCount = NUMPARTICLES;
It would be nice to have all of this in one step, like
renderPass.addInstances(meshName, numInstances)
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enhancementNew feature or requestNew feature or request